I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
Story faggotry happened because of two things. One, women flooded the dev industry and they hate gameplay. Women prefer passive entertainment. 2, some of the highest selling games are story based games. Sony built a brand on cinematic gameplay that really appeals to normies.
I think another thing too is that story faggotry meshed well with how big studios tried to present trailers and footage for upcoming games at things like E3. It's a bit easier to convey than trying to show off satisfying gameplay loops.