Only just got in myself so not taken it for much of a test drive, just a tutorial and a couple of comp stomps, but it's alright so far.
First few matches were pretty easy to get into the gist of but I am slowly realising how much more stuff is going on in the background. There's no lock-on gimmick and so much movement going on that FPS ability is definitely a big chunk of your performance, but ttk is huge and positioning and engagement/disengagement strategies matter greatly for securing a kill rather than forcing a retreat, like in any MOBA.
Couldn't obviously tell where the balance of strategic power scaling Vs player tactical skill lay, there were no obviously unstoppable players or bots in either of my games but nobody got fed way more than anyone else either, and the bots were dumb so they got steamrolled regardless.
I've definitely met some players that just curb stomped others. To the point where they're the highest souls at end of game and about 20k above average
Only just got in myself so not taken it for much of a test drive, just a tutorial and a couple of comp stomps, but it's alright so far.
First few matches were pretty easy to get into the gist of but I am slowly realising how much more stuff is going on in the background. There's no lock-on gimmick and so much movement going on that FPS ability is definitely a big chunk of your performance, but ttk is huge and positioning and engagement/disengagement strategies matter greatly for securing a kill rather than forcing a retreat, like in any MOBA.
Couldn't obviously tell where the balance of strategic power scaling Vs player tactical skill lay, there were no obviously unstoppable players or bots in either of my games but nobody got fed way more than anyone else either, and the bots were dumb so they got steamrolled regardless.
I've definitely met some players that just curb stomped others. To the point where they're the highest souls at end of game and about 20k above average
The best part of the game is soul denial though