I will now buy your game
(media.kotakuinaction2.win)
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Has anyone actually played this? When done well, extremely complex roguelikes offer some of the best, most memorable gameplay there is. But so many of them fall into either the "hard equals good" mindset or they'll just toss the player into the deep end and expect them to learn to swim by spending 50 hours reading the wiki. Neither design philosophy is fun at all to me. I'm really hoping this one finally got it just right.
Procgen roguelike / roguelite slop is so popular because it allows lazy devs to stretch an hour of content into a "full" game, and to not bother balancing.
Balancing means less money.
Look at the NBA. Three-point line breaks the game? Encourage it!
People pay to see threes and spectacular dunks, not defense! Change the rules!
And they make more money than ever, because people are idiots.