I will now buy your game
(media.kotakuinaction2.win)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (30)
sorted by:
Has anyone actually played this? When done well, extremely complex roguelikes offer some of the best, most memorable gameplay there is. But so many of them fall into either the "hard equals good" mindset or they'll just toss the player into the deep end and expect them to learn to swim by spending 50 hours reading the wiki. Neither design philosophy is fun at all to me. I'm really hoping this one finally got it just right.
What's a good example of that, in your opinion? Always looking for a new (to me) game!
TOME is probably the classic example. Insane amount of content, but also well done and not designed to just kill you instantly.
For an older example, you could try ADOM. It's pretty hard, often unfairly so, but it's probably the most fun of the "old as shit" roguelike catalogue.
I've also been looking into one called Quasimorph, but I haven't actually played it yet for lack of time.
Thanks for tips!
Hey Hey, people. Seth here. <--- Quasimorph review by Seth Tzeench.