Steam's Deadlock just "officially announced" and "released"...in alpha...CLOSED alpha. You need an invite.
There are currently 55k people playing, with a peak of 64k. Heck, Deadlock had 30k before it was even announced.
Concord still (on Steam) hasn't cracked seven...hundred. Didn't even crack five hundred today, and is currently under three hundred on Steam.
Out of sick curiosity, I just did another comparison. CoD: Black Ops 3 (from 2015) still has 6k+ people playing at the moment, with a daily high of almost 10k. A game from 2015 has more than 20x the players, and 18x the daily peak.
And this is all despite ad campaigns plastering Concord banners everywhere. I don't recall ever seeing a launch quite this bad. I don't even know how they did it.
I play Squad. 50vs50 that has squad chat, local chat and squadlead/commander char. Has logistics and armored gameplay. Has helicopters for transport and logistics too, they might add gunships later on.
Most importantly, just play as a nameless male soldier in a dozen countries. Us marines, us army, russian army, russian airborn, chinese pla, east europe militia, middle east insurgents, uk, australia, canada.
Reputation of what? Seems these days.. every damn dev team has at least 1 crazy tranny or commie telling off chuds.
You already paid them money so you dont really give them any more money.
I do agree it has been going slightly downhill, but mostly because of ICO. The infantry combat overhaul. Basically.. you have noodle arms where you cant steady aim and your vision gets super blurry when bullets go near you. And yes, game runs worse.