I feared that games would turn to the as a service model because everything else is following suit. Where you don't own the game you purchase and they finally deal with the "Linux problem" as anti-cheat is notorious for not being able to run. I've heard a few developers bad mouth Linux users usually along the lines of entitled and skinflints.
There's also the assumption that if people pay for something and handsomely, they will treat the service with more respect, self-censor and be far more cautious, particularly if they impose a minimum term agreement where if you are banned, you are still paying for the service.
I feared that games would turn to the as a service model because everything else is following suit. Where you don't own the game you purchase and they finally deal with the "Linux problem" as anti-cheat is notorious for not being able to run. I've heard a few developers bad mouth Linux users usually along the lines of entitled and skinflints.
There's also the assumption that if people pay for something and handsomely, they will treat the service with more respect, self-censor and be far more cautious, particularly if they impose a minimum term agreement where if you are banned, you are still paying for the service.