Yes I've been pondering it, I'm extremely surprised that no other studios have made an earnest go at it. The attempts I have seen have just been the usual game studio trash where they went woke and clearly had the typical DLC/microtransactions planned for monetisation. It's ridiculous how much of a stranglehold the woke ideology has now on game developers and it's like no game in the west can release without some DEI bullshit.
I would even be tempted to make it pretty low poly for the sake of making it run well, just have good animations and style then pour the rest of my time into the code. The temptation of being able to directly piss into EA's cornflakes is far too great for me.
That's exactly something I never liked about The Sims 3 and it's not just the disk space it was a horribly optimised game that takes forever to load and I have a pretty respectable mid range PC even for these days. Funny thing is it looks like even with The Sims 2 this was an issue and the game just didn't run terribly well. You can do much better with a solidly built modern engine these days.
How badly they optimized The Sims 3 : loading times didn't improve by any notable margin from an old shitty computer to a recent one.
Did they just put a fucking timer on load pages? Once you're in the game, it's fine though.
Haven't played in a long while.
Nah, there was always something funky about The Sims 3, I researched it when I was younger, that's how long the issues have been around. For example the sims NPCs wouldn't delete themselves properly once they exited out of bounds which is why the game would drop in FPS so much among other things. It was generally a very poorly coded game despite the gameplay being relatively top tier for it's time.