Wukong. The urinalists are really doing it.
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the biggest problem these days is story often comes at the expense of gameplay, when gameplay is the most important element of a game.
i'll give two game franchises that are completely opposite in this regard; legacy of kain and katamari damacy. They're older games, but they illustrate the point well. kain is a truly facinating story, but the gameplay, while not awful, fails to hold attention in all but the later entries in the series.
katamari damacy ont he other hand, has this absolutely batshit insane story that feels like it was inspired by the same mind-altering substances that inspired the graphics, but the gameplay loop is simple, inuitive, and enjoyable(with a few notable exceptions in specialized levels), encouraging the player to grind for hours to achieve higher and higher scores.
Well in this case its both a souls game (which rarely have a story upfront enough to consider) and fucking Journey to the West for the trillionth time (meaning it can't do anything new or unique).
But based on the extreme focus both the marketing and the reviews are giving to the "presentation" it almost certainly is bogged down by cutscenes and other story elements that slow the gameplay loop down, which is a thing many soulslikes fail to compensate for.
well, they could always go east...😏