There's no camaraderie in multiplayer games anymore. Third-party servers and server browsers are dead. There is only matchmaking controlled by algorithms made by developers who don't play their own games. All you get are retards that you'll never see again. Once the skill-based matchmaking algorithm decides you're winning too much with your current team, it'll decide to shuffle everyone around. When you solo queue, you're effectively a glorified bot for someone else to have fun in the game. The anticheat becomes more invasive, yet the cheaters remain. Reporting does nothing. Ban waves come in months later, when the game is near-dead and the publisher needs to pump up the player count for the next quarterly investor meeting. The cheaters come back after the next Steam sale.
Yup, I've put less than 100 hours of csgo/cs2 in the past 5 years because devs forget adults who don't watch e-sports or buy skins exist. Because of the type of person that buys cheats, a competitive shooter is in a catch-22. Go niche and reduce revenue to attract a self-selecting audience, or go big and get all the human NPCs (who Eternal September organic indie successes) and tech-illiterates that can't bother to install hacks in a VM or seperate machine.
There's no camaraderie in multiplayer games anymore. Third-party servers and server browsers are dead. There is only matchmaking controlled by algorithms made by developers who don't play their own games. All you get are retards that you'll never see again. Once the skill-based matchmaking algorithm decides you're winning too much with your current team, it'll decide to shuffle everyone around. When you solo queue, you're effectively a glorified bot for someone else to have fun in the game. The anticheat becomes more invasive, yet the cheaters remain. Reporting does nothing. Ban waves come in months later, when the game is near-dead and the publisher needs to pump up the player count for the next quarterly investor meeting. The cheaters come back after the next Steam sale.
I'm not doing it anymore.
Yup, I've put less than 100 hours of csgo/cs2 in the past 5 years because devs forget adults who don't watch e-sports or buy skins exist. Because of the type of person that buys cheats, a competitive shooter is in a catch-22. Go niche and reduce revenue to attract a self-selecting audience, or go big and get all the human NPCs (who Eternal September organic indie successes) and tech-illiterates that can't bother to install hacks in a VM or seperate machine.