Yup, I've put less than 100 hours of csgo/cs2 in the past 5 years because devs forget adults who don't watch e-sports or buy skins exist. Because of the type of person that buys cheats, a competitive shooter is in a catch-22. Go niche and reduce revenue to attract a self-selecting audience, or go big and get all the human NPCs (who Eternal September organic indie successes) and tech-illiterates that can't bother to install hacks in a VM or seperate machine.
Yup, I've put less than 100 hours of csgo/cs2 in the past 5 years because devs forget adults who don't watch e-sports or buy skins exist. Because of the type of person that buys cheats, a competitive shooter is in a catch-22. Go niche and reduce revenue to attract a self-selecting audience, or go big and get all the human NPCs (who Eternal September organic indie successes) and tech-illiterates that can't bother to install hacks in a VM or seperate machine.