You can see it in their workflows, fanboi all you like, other programmers can see the same thing. I've regularly ranted for example about AAA studios and their over reliance on photogrammetry and paid assets but that's more on the art side of things. How you do your art in games though has a massive impact on performance.
You can see it in their workflows, fanboi all you like, other programmers can see the same thing. I've regularly ranted for example about AAA studios and their over reliance on photogrammetry and paid assets but that's more on the art side of things. How you do your art in games though has a massive impact on performance.