I've posted the same thing about Notch, I don't even hate these guys, I just think the marketing is silly and they should be more open about their development workflow and practices instead of trying to pretend they've got some magic secret sauce nobody knows about. If you want to impress me, make a truly complex space simulator or some kind of management/RTS game now that code is more complex.
Wat. We're talking about the dota 2 developer. Like you're realize that. He's the ultimate "built it in a cave, with a bunch of scraps."
This is exactly how dota 2 was relased, beta keys. So sure it's "silly" for the developer of the most successful esport of all time to develop a similar game using similar marketing for the same company.
And YES there is a secret sauce. Its nothing. The secret sauce is being secret and keeping retards out of your process flow. Which is helped by the dude being anonymous for so long, and not broadcasting his design choices.
I don't get how your brain works. But I've made that clear before
I think even the old guard have seriously lost touch with what game dev is about, so now all they do these days is hit DEI targets and go through check lists blindly without playtesting their own games properly. The ones that didn't simply retire early to a Caribbean island after they made their millions anyway.
I've posted the same thing about Notch, I don't even hate these guys, I just think the marketing is silly and they should be more open about their development workflow and practices instead of trying to pretend they've got some magic secret sauce nobody knows about. If you want to impress me, make a truly complex space simulator or some kind of management/RTS game now that code is more complex.
Wat. We're talking about the dota 2 developer. Like you're realize that. He's the ultimate "built it in a cave, with a bunch of scraps."
This is exactly how dota 2 was relased, beta keys. So sure it's "silly" for the developer of the most successful esport of all time to develop a similar game using similar marketing for the same company.
And YES there is a secret sauce. Its nothing. The secret sauce is being secret and keeping retards out of your process flow. Which is helped by the dude being anonymous for so long, and not broadcasting his design choices.
I don't get how your brain works. But I've made that clear before
I think even the old guard have seriously lost touch with what game dev is about, so now all they do these days is hit DEI targets and go through check lists blindly without playtesting their own games properly. The ones that didn't simply retire early to a Caribbean island after they made their millions anyway.
I mean you're clearly not familiar with the guy who has been in continuous development on the same game for nearly 20 years.
But sure I guess.
Guess how long Cyberpunk and Starfield was in development for? A lengthy development time isn't necessarily a good sign.