An illustration of the negative feedback loop of low skill players leaving the player base
The problem they have is they have a game where winning is fun and losing sucks so they need skill matchmaking so everybody wins enough games.
The games are also impossible to win with even one bad player. If this wasn't the case then with random matchmaking a bad player would get in enough games with good players to still win some. There's not enough random in who wins.
What they should do is have a game where winning is fun and playing the game is also fun.
This can be done with PvE and other ways you can help your team. For example, classic WoW battlegrounds if you were terrible at battles you could take the mines in Alterac Valley, or collect items to power up your base - and battlegrounds were never as fun again. In Team Fortress you can play as medic where you don't need cat reflexes.
The problem they have is they have a game where winning is fun and losing sucks so they need skill matchmaking so everybody wins enough games.
The games are also impossible to win with even one bad player. If this wasn't the case then with random matchmaking a bad player would get in enough games with good players to still win some. There's not enough random in who wins.
What they should do is have a game where winning is fun and playing the game is also fun.
This can be done with PvE and other ways you can help your team. For example, classic WoW battlegrounds if you were terrible at battles you could take the mines in Alterac Valley, or collect items to power up your base - and battlegrounds were never as fun again. In Team Fortress you can play as medic where you don't need cat reflexes.