So many of these newest titles look like my first unreal engine projects shamelessly so, I'm so bitchy about these types of games that pop up on the steam charts because they really are at their very best low effort cash grabs so if you see one of these pop up don't bother. These are often developers who have had millions if not billions depending on the studio backing them.
The gameplay itself appears to be typical survival crafting combined with even more typical third person combat which isn't necessarily a bad thing by itself but the game looks very unfinished and early access, they're trying to cover it up through the use of stuff like default unreal grass and metahumans but the signs are all there.
The 'monster' designs look like they've just taken a standard meta-human model and then plonked a flashlight on it, I'm not even joking. Then there was that 'siren' monster they seemed to be trying to hype people up on and it looks like they've taken some kind of radio tower asset and then plonked it on the character's head.
Then there's the hair, I realise this is a weird thing to get fixated on but Baldur's Gate 3 had this weird problem as well. The light just doesn't seem to work correctly and the colour of the hair looks too weird because of how strangely bright the lighting is. Adding to the looks of the player models themselves, it seems like they've gone with the bethesda workflow of photogrammetry and then randomly mashing together ethnicity for the sake of procedurally generating some odd looking models.
I just thought I'd do a quick write up in case you were wondering given how much the normies seem to be liking this game for the moment. Oh and by the way, something I found amusing is the resources you gather really are just randomly placed static trees or boulders with bits stuck in them depending on what resource type they are.
It has the "Type I" and "Type II" nonsense in place of male/female in the character creator, and also they made a lot of the female NPCs very tall and masculine. The only relatively hot female NPC is evil, and surprise-surprise, she's actually a "clone" of a man.
One of the main bounty hunting missions features fighting a deviant who brutally killed a man's "husband" (props to that deviant, by the way). So they made sure to throw in alphabet nonsense.
All that being said, what Lethn says about the game is correct. However, it's not an Unreal Engine-made game, it's built on its own engine, but it sure does seem to borrow a ton of stuff that feels like it was ripped right off the Unreal Asset Store, because the animations, janky melee, and combat all seem 1:1 from the Unreal Engine.
Conceptually the game is really cool with its Twilight Zone meets Lovecraft meets Secret World meets Silent HIll theme; and in the hands of a competent or visionary creative director (maybe someone like Hideo Kojima or Yoko Taro?) it could have been awesome, but it also reeks heavily of slapdash game design with an air of current year DEI infusion.
It seems there's a bit of conflicting information out there, thanks for the correction, I'll see if I can double check about what engine it uses. I swear their models and assets look exactly the same, so it could well be that they're using some other engine and importing the assets somehow which is still a bit of a lazy hack job.
I also double checked their website and it has twitch drops, which explains why it's spiking so hard on steam currently, it's being astroturfed much like a lot of free to play games that pop up these days. I remember when Valorant first came out and they made heavy use of streamers to promote.
Also yes, I hated they used to the stupid body type naming instead of genders.
Sexes. Not "genders". SEXES.
Don't let the left co-opt language and get away with it, there are only two genders.
Back before John Money twisted the language, those two words were synonyms.