Do you guys remember when the majority of the challenge with a fancy new game was finishing it? It's one of the things I find quite striking about this cancerous 'modern game design'. It's almost like with advertising online where the goal isn't to engage you with something genuinely interesting it's to practically force you to at any cost to keep you clicked onto something or watch something.
So as long as big studios see numbers go up and their player count being maintained, they're happy. Doesn't matter to them if they get 100,000 negative reviews on steam they'll just chug along going "Well those people might all be complaining but we've got 300,000 players durrr". Which is another example of how people who don't fucking play video games have taken over this industry.
The first descendent and once human seem to be classic examples of this mentality and explains to me at least a bit of why the studios refuse to give a shit. No peasant, how dare you demand good gameplay in a game, you're supposed to become a mentally ill skin addict and grind for hours to keep our numbers up or pay us money if you can't be bothered doing that.
Oh and of course I can't forget the cancer that is skill based matchmaking.
It's particularly bad when the single player modes require you to be connected to the Internet just to save progress or even access them.
It's why I waited until after the servers shut down that I chose to play GT Sport. I can now enjoy a genuinely compelling single player campaign at my own pace, on my own terms.
This was not an option when the multiplayer servers were still active.
Do you think a day will ever come when developers abandon the notion of having multiplayer dictate the rest of the game, even modes that have nothing to do with it?
The main reason that Indies are the only games I play these days. They are the o my ones who still care about games as art and not about brain dead shooter action online. Or some such.