I could have tolerated the absolutely boring mission structures (all the open-world stuff was a lot more fun than the missions themselves, especially the hunting) with the slow walking/riding while listening to people prattle incessantly, if they had at least stayed true to the era. But the anachronistic liberalism depicted throughout the game -- and having Arthur always side with progressive standpoints despite having no reason to -- completely put me off the game.
Also, the atrocious gun combat made me never want to play it again. Who thought it was a good idea to prevent players from properly running and hip-firing? Or why do they auto-switch you off of melee weapons after doing a takedown attack? There were some bizarre design decisions in that game that frustrate me even to this day because they got so much of it right and yet the core of it is just extremely upsetting. I really wanted to go around axing people, but the auto-switch off the melee weapons after finishing an attack was ridiculous.
I could have tolerated the absolutely boring mission structures (all the open-world stuff was a lot more fun than the missions themselves, especially the hunting) with the slow walking/riding while listening to people prattle incessantly, if they had at least stayed true to the era. But the anachronistic liberalism depicted throughout the game -- and having Arthur always side with progressive standpoints despite having no reason to -- completely put me off the game.
Also, the atrocious gun combat made me never want to play it again. Who thought it was a good idea to prevent players from properly running and hip-firing? Or why do they auto-switch you off of melee weapons after doing a takedown attack? There were some bizarre design decisions in that game that frustrate me even to this day because they got so much of it right and yet the core of it is just extremely upsetting. I really wanted to go around axing people, but the auto-switch off the melee weapons after finishing an attack was ridiculous.