You're telling a story, that story has a main character,
DQ3 is one game where that is not really the case. All of the party members are replaceable character classes with no story other than one point that requires you to give away a merchant. The MQ goes through a story but has no characterization other than being "the child of Ortega" which barely matters. Other than that, the game is just a series of local subquests that anyone could go through. There was even a bug that allowed you to get rid of the MQ if I remember correctly.
The player could choose the MQ to be a boy or a girl. It changes the sprite and some dialogue, and that's it. Taking that out? Well, it's annoying. It's the loss of a feature. Taking it out to appease Current Year stupidity, which it looks like they're doing, is retarded.
DQ3 is one game where that is not really the case. All of the party members are replaceable character classes with no story other than one point that requires you to give away a merchant. The MQ goes through a story but has no characterization other than being "the child of Ortega" which barely matters. Other than that, the game is just a series of local subquests that anyone could go through. There was even a bug that allowed you to get rid of the MQ if I remember correctly.
The player could choose the MQ to be a boy or a girl. It changes the sprite and some dialogue, and that's it. Taking that out? Well, it's annoying. It's the loss of a feature. Taking it out to appease Current Year stupidity, which it looks like they're doing, is retarded.