I would not be shocked if even Valve get desperate about the cheaters in their games and they go all in on anti-cheat spyware.
I would be, because it would mean throwing their investments in Linux down the drain to chase an unatainable goal. Cheat development is an arms race, you wouldn't be hearing about DMA cheats 10 years ago, but you hear them now as viable options to be undetectable by Vanguard(and Rito has to just suck it unless someone figures out cloud gaming and forces it down our throats).
And kernel anticheats on linux is a sisyphean task at best that even the kernel anticheats on Windows that work under Proton(EAC,Battleye) are stuck with usermode protection when running on Linux.
Linux is not designed to work with drivers outside the mainline tree and maintainers don't give a fuck about compatibility, and distros have to resort to providing patches and workarounds such as dkms so that when the kernel is updated the driver is automatically recompiled(and actually succeed) to the latest kernel. Windows' driver interface is so stable that you generally can run Windows 7 drivers under 10/11(with some exceptions like GPU drivers) and the only thing you might get is a compatibility warning.
Valve is still earning millions in CS2 cases and marketplace fees despite the cheating problems in matchmaking, so I doubt they would do something this drastic.
any of us who give a shit about the state of games should not be installing modern multiplayer games at all at this rate.
Not that modern multiplayer games are actually worth playing or anything. All of them are pretty much liveservice slop designed with the age old motto of don't ask questions, just consoom product and then get excited for next product.
If the "great firewall of china" actually worked, chinks would be stuck in their containment zone even without the Tiananmen reference. Though at least when I used to play CSGO(like 10 years ago) russians were the avoid at all costs players back then, how naive could have I been.
I would be, because it would mean throwing their investments in Linux down the drain to chase an unatainable goal. Cheat development is an arms race, you wouldn't be hearing about DMA cheats 10 years ago, but you hear them now as viable options to be undetectable by Vanguard(and Rito has to just suck it unless someone figures out cloud gaming and forces it down our throats).
And kernel anticheats on linux is a sisyphean task at best that even the kernel anticheats on Windows that work under Proton(EAC,Battleye) are stuck with usermode protection when running on Linux.
Linux is not designed to work with drivers outside the mainline tree and maintainers don't give a fuck about compatibility, and distros have to resort to providing patches and workarounds such as dkms so that when the kernel is updated the driver is automatically recompiled(and actually succeed) to the latest kernel. Windows' driver interface is so stable that you generally can run Windows 7 drivers under 10/11(with some exceptions like GPU drivers) and the only thing you might get is a compatibility warning.
Valve is still earning millions in CS2 cases and marketplace fees despite the cheating problems in matchmaking, so I doubt they would do something this drastic.
Not that modern multiplayer games are actually worth playing or anything. All of them are pretty much liveservice slop designed with the age old motto of don't ask questions, just consoom product and then get excited for next product.
An unskippable splash screen that just said "June 4, 1989" would get rid of 95% of cheaters. But it would cost too much.
If the "great firewall of china" actually worked, chinks would be stuck in their containment zone even without the Tiananmen reference. Though at least when I used to play CSGO(like 10 years ago) russians were the avoid at all costs players back then, how naive could have I been.