New Mario & Luigi has me hyped! Though, after the watered-down, Trans-lation for TTYD, I am concerned for the future of Mario RPGs again....
Glad Donkey Kong got anything, even if it is yet another port. They'd better have something new mixed in, like the New Funky Mode, or it might be a hard sell.
Metroid Prime brings joy that needs no further elaboration.
Metroid Prime brings joy that needs no further elaboration.
I'm somewhat biased on this topic, but I approach every new game in a series that I care about with apprehension.
Prime 2 was the best in the series, IMO. Prime 3 I think had the best set of abilities and upgrades, but there was way too much talky-talky and "ok, go here now." I recently tried to replay Fusion and the fucking story ... just constant interruptions to tell me where it wants me to go and give exposition that I've heard repeatedly already.
Then there's Dread. Ugh. Finished it and had absolutely no desire to ever play it again. I know there are some sequence breaks possible (including scripted ones) but I found the entire game uninteresting and even if there were parts I liked, I'm not redoing those stupid fucking robot hide and seek sections.
So hopefully there's less story and more explore-y in Prime 4 but I'm skeptical.
I greatly enjoyed Dread, and enjoyed the twist behind the conversations with AIdam. I understand the apprehension, but Prime 1, at any rate, did an excellent job of letting the player unearth the plot at their own pace through the scans, which the trailer prominently showed off.
The formula established in Prime 1 and 2 was perfect: scan the lore if you want to, watch a very small handful of short cut scenes when beating bosses.
There were just too many bits of story in 3 constantly breaking the flow of the game, and I found the other bounty hunters kind of forced and uninteresting.
New Mario & Luigi has me hyped! Though, after the watered-down, Trans-lation for TTYD, I am concerned for the future of Mario RPGs again....
Glad Donkey Kong got anything, even if it is yet another port. They'd better have something new mixed in, like the New Funky Mode, or it might be a hard sell.
Metroid Prime brings joy that needs no further elaboration.
I'm somewhat biased on this topic, but I approach every new game in a series that I care about with apprehension.
Prime 2 was the best in the series, IMO. Prime 3 I think had the best set of abilities and upgrades, but there was way too much talky-talky and "ok, go here now." I recently tried to replay Fusion and the fucking story ... just constant interruptions to tell me where it wants me to go and give exposition that I've heard repeatedly already.
Then there's Dread. Ugh. Finished it and had absolutely no desire to ever play it again. I know there are some sequence breaks possible (including scripted ones) but I found the entire game uninteresting and even if there were parts I liked, I'm not redoing those stupid fucking robot hide and seek sections.
So hopefully there's less story and more explore-y in Prime 4 but I'm skeptical.
I greatly enjoyed Dread, and enjoyed the twist behind the conversations with AIdam. I understand the apprehension, but Prime 1, at any rate, did an excellent job of letting the player unearth the plot at their own pace through the scans, which the trailer prominently showed off.
The formula established in Prime 1 and 2 was perfect: scan the lore if you want to, watch a very small handful of short cut scenes when beating bosses.
There were just too many bits of story in 3 constantly breaking the flow of the game, and I found the other bounty hunters kind of forced and uninteresting.