How long is the internet going to pretend that indie gaming is some kind of bastion of creativity and ingenuity? For YEARS, we have been assaulted with trailers of indie games that push the same propaganda as AAA games, if not worse than AAA games oftentimes. So many indie games have female protagonists, or LGBT, or black women as protagonists and are filled with SJW themes or marvel slop humor and dialogue. Even the ones that aren’t filled with that garbage tend to just make derivative games that regurgitate the same survival crafting, farming, souls-like, deck-building or roguelite/roguelike elements in their games. They are just as guilty of trend-chasing and soullessness as the AA and AAA studios.
You can tell me, “not all indie games are like that,” but if we are giving such leniency to indie gaming as a whole, why do we not do the same for AAA games? AAA games of today are complete slop, with a few exceptions mainly coming out of Japan, and I feel the same way about indie games nowadays.
Why do we continue to defend indie gaming when the indie gaming clique is overwhelmingly filled with the same SJWs who write for game media sites like Kotaku, or work in consultancy groups like Sweet Baby Inc? A big part of GamerGate was the relationship between indie devs and game journalists and how corrupt the relationship was and most likely still is, whether they were having sex for positive coverage, giving financial incentives such as profit-sharing for positive coverage or awards, or just getting positive coverage because they were good friends with the game journos without any disclosures by the game journos, indie devs were at the heart of all of this controversy and the fact that people are willing to give indie gaming a pass for all the woke shit they are inserting into their games is absurd.
It’s ok to praise indie games when they are done well, but it’s foolish to believe that the indie developers producing anything of actual value would be the ones who take over the industry and not the SJWs who are seemingly able to fail their way upwards.
I think all of those are successful. Obviously, Terraria, Minecraft, and Stardew Valley are on a whole other level, but ULTRAKILL and Celeste both made plenty of money and the complaints about them are due to the dev politics, not the gameplay.
I don’t like that the trannies got a win either, and I certainly don’t approve of the post-launch retconning into trans that Celeste did, but to say that they aren’t objectively successful because of the better results of the biggest indie games of all time seems like saying that your local minor league team that has a winning record and consistently fills their small stadium isn’t successful because they’re not the Yankees or the Red Sox.