How long is the internet going to pretend that indie gaming is some kind of bastion of creativity and ingenuity? For YEARS, we have been assaulted with trailers of indie games that push the same propaganda as AAA games, if not worse than AAA games oftentimes. So many indie games have female protagonists, or LGBT, or black women as protagonists and are filled with SJW themes or marvel slop humor and dialogue. Even the ones that aren’t filled with that garbage tend to just make derivative games that regurgitate the same survival crafting, farming, souls-like, deck-building or roguelite/roguelike elements in their games. They are just as guilty of trend-chasing and soullessness as the AA and AAA studios.
You can tell me, “not all indie games are like that,” but if we are giving such leniency to indie gaming as a whole, why do we not do the same for AAA games? AAA games of today are complete slop, with a few exceptions mainly coming out of Japan, and I feel the same way about indie games nowadays.
Why do we continue to defend indie gaming when the indie gaming clique is overwhelmingly filled with the same SJWs who write for game media sites like Kotaku, or work in consultancy groups like Sweet Baby Inc? A big part of GamerGate was the relationship between indie devs and game journalists and how corrupt the relationship was and most likely still is, whether they were having sex for positive coverage, giving financial incentives such as profit-sharing for positive coverage or awards, or just getting positive coverage because they were good friends with the game journos without any disclosures by the game journos, indie devs were at the heart of all of this controversy and the fact that people are willing to give indie gaming a pass for all the woke shit they are inserting into their games is absurd.
It’s ok to praise indie games when they are done well, but it’s foolish to believe that the indie developers producing anything of actual value would be the ones who take over the industry and not the SJWs who are seemingly able to fail their way upwards.
Good games sell, bad games don't.
Once the glitz and glam of the allure is gone only solid memories will live on.
There is a lot of junk and the racketeering of what gets talked about and why people should spend their time and money on certain things is what Gamergate is all about.
The best example I can think of is Sunset, a solid abstract concept about the daily life of a maid working for a dictator during a civil war. It's a bit out there, certainly not made to carter to those who would need the high-end specs required to play it at the time of release and failing terribly on user interface, story and playability. This tried to get sold as a AAA game and was promoted by all the usual journos who didn't have to shell out their own money and anyone with valid criticisms were labelled as white supremacists or misogynists or whatever other labels had power at the time as derisions towards potential customers.
Now jounos and the pundits working the grift at the time were well known to be attacking potential customers, that was nothing new. But when the game developers let it be known that they hated their potential customers the lid blew off on the panhandling going on across the industry. People who can't make games shouldn't be praised as game makers. it a top of the line rig is required to play a glitchy game which isn't enjoyable then whoever approve the initial funding for the game didn't do their homework on what their product was. Blaming potential customers for not wanting dross is what poisoned the watering hold for other indie developers at the time and instead of reflecting and evolving the fashion of the day was to double down on those who could buy products and berating them.
Thankfully things like Among Us and Cats and the Other Lives still managed to be made and let the world know that straying a little from the popular path can still lead to having fun and enjoying yourself - in all it's weirdness and variety.
Once those trying to gatekeep finally see that they are only destroying creativity at an intrinsic level for their own personal gain we can finally move onto seeing more works which are worth engaging with. But until then it's a case of good games sell, bad ones don't.
the best bit of sunset lore is the broteam video where he immediately predicts how up their own ass the devs are and then refunds it.
For those who haven't seen it yet, it's just 40 seconds of booyah!