I have it, and I'd say not to waste your time on it. There are some very fresh ideas for the point and click adventure game genre, ruined by fairly shit storytelling and an obvious commie agenda. By obvious, I mean "conversations lead to a list of answers about political affiliations that are written in such an obvious way that the more leftist it gets the more obviously "good" in the game world".
Also the game world is a shithole but I'm sure that's just "late stage capitalism's" fault and TRUE socialism/communism just hasn't had a chance to fix it.
Fresh Ideas I liked:
Skill points based on decisions you make changing your options later in the game.
The way time moved forward during conversations but not just exploration
Worth playing if you liked the flowery language and complex dialogue trees of Planescape Torment (I think DE even uses the same font) and if you're interested in a prototype of a similar experimental game, but with no combat and all the progression carried out through dialogue-based skill checks, written by commies.
I say 'prototype' because it's way too short and you barely ever leave the single town district map except to go into various interiors. Much of the world-building dialogue references locations you never go to in game (and based on the news, I guess never will). I hardly ever see this criticism of DE but it was a big one for me.
As for being written by commies, defenders will say that there is no agenda and that it makes jokes about all sides of the political spectrum. This is only true for the kind of political illiterate who, for example, can't tell that South Park is obviously written by libertarians with a big sympathy for Mormonism. The writers might have tried to make jokes that prod in all directions and keep their sympathies low key, but they just can't help it seeping through. The story itself is a murder mystery, character study type deal with occasionally intriguing buildup, but all the barely camouflaged political proxyism tangles up the gears. The game will let you play as a raging fascist, with only token snidey criticism (albeit moreso than if you play a raging commie), but it's only because like true commies, the writers actually hate 'traitor' commies and neolibs most of all.
I'm glad I played it to sate my curiosity and check the RP mechanics, but also glad I paid pennies for it (or got it gifted, can't remember). The mechanics were genuinely promising and the world lore itself is interesting, but it's crippled by length and ideology. But I have less of a problem with the devs (who at least were open about everything) than I do with the commie shills or retard normies who insist it's 'not political' or talk about it like it's a full-fledged RPG without mentioning you'll polish it off in 20-ish hours, which to me is like a third of a good RPG at best.
Disco Elysium worth playing?
I have it, and I'd say not to waste your time on it. There are some very fresh ideas for the point and click adventure game genre, ruined by fairly shit storytelling and an obvious commie agenda. By obvious, I mean "conversations lead to a list of answers about political affiliations that are written in such an obvious way that the more leftist it gets the more obviously "good" in the game world".
Also the game world is a shithole but I'm sure that's just "late stage capitalism's" fault and TRUE socialism/communism just hasn't had a chance to fix it.
Fresh Ideas I liked:
Worth playing if you liked the flowery language and complex dialogue trees of Planescape Torment (I think DE even uses the same font) and if you're interested in a prototype of a similar experimental game, but with no combat and all the progression carried out through dialogue-based skill checks, written by commies.
I say 'prototype' because it's way too short and you barely ever leave the single town district map except to go into various interiors. Much of the world-building dialogue references locations you never go to in game (and based on the news, I guess never will). I hardly ever see this criticism of DE but it was a big one for me.
As for being written by commies, defenders will say that there is no agenda and that it makes jokes about all sides of the political spectrum. This is only true for the kind of political illiterate who, for example, can't tell that South Park is obviously written by libertarians with a big sympathy for Mormonism. The writers might have tried to make jokes that prod in all directions and keep their sympathies low key, but they just can't help it seeping through. The story itself is a murder mystery, character study type deal with occasionally intriguing buildup, but all the barely camouflaged political proxyism tangles up the gears. The game will let you play as a raging fascist, with only token snidey criticism (albeit moreso than if you play a raging commie), but it's only because like true commies, the writers actually hate 'traitor' commies and neolibs most of all.
I'm glad I played it to sate my curiosity and check the RP mechanics, but also glad I paid pennies for it (or got it gifted, can't remember). The mechanics were genuinely promising and the world lore itself is interesting, but it's crippled by length and ideology. But I have less of a problem with the devs (who at least were open about everything) than I do with the commie shills or retard normies who insist it's 'not political' or talk about it like it's a full-fledged RPG without mentioning you'll polish it off in 20-ish hours, which to me is like a third of a good RPG at best.