Dragon Age: The veilguard isn't looking good
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Dreadwolf was a better name.
Bioware isn't even the same group since it's previous game.
Bioware doesn't have a single founding member or dev since 2014.
Bioware is owned by EA for more than a decade.
It might be a petty thing to complain about, but you're right. Dreadwolf is a better name both artistically and in terms of marketability. People who played (and liked) Inquisition (I know it's hard to believe, but they do exist) know what and who it refers to, which should be more than enough to get them excited. And for people who've never played a DA game in their lives, "Dreadwolf" rolls off the tongue very nicely and has this ominous feel that should get them intrigued.
But Veilguard? What the hell is that? No one knows. The word alone is awkward to say, and it's kind of comical when you take it literally. It sounds like it could be a villain or villainous faction, but it's supposed to refer to the hero and/or heroes, and either way, it doesn't exist anywhere in DA lore. But I guess we shouldn't be surprised a troon changed the name to refer to the protagonist; troons have to make everything about them.
Honestly, I think this has been a problem for Bioware for quite a while; they've been making their RPGs more about the protagonist rather than the world, when RPG protagonists are just not very engaging characters and they're not supposed to be.
It absolutely is a petty thing to complain about. I won't argue that. It felt to me like Dreadwolf was the name they really wanted, and got shot down to a fifth or sixth choice done by a focus group wanting "Veilguard" instead.
The game titles had meaning. Origins, Journeys, Awakening, Dragon Age 2 (an actual numerical sequel), Legends, Inquisition. They were all about things that happened to the world that games were set in. Veilguard starts a very different kind of game, based on the name alone.
The previous games, like you mentioned, even stretching as far back as the first, Origins, referred to the world, and the condition it was in, and what was taking place. Not some semblance of mystical quality that you can't quantify.
They stopped taking the world and lore they built seriously. Even when they called the great evil thing in the very first game "The Taint" they took it seriously. And if they can't take it seriously, they don't have faith in what they built. That's when it falls apart.