You know why they do desert and snow planets in the first place right? It's the same reason they're heavily featured in some games, it's because it's way easier to do any 3D work for them since there's barely any vegetation to worry about among other things. Thanks to stuff like terrain generation tools as well rocky mountains and things like that are less of an issue these days as well as oceans thanks to shaders. I'm kind of surprised oceans aren't more heavily featured these days but buoyancy physics may be beyond the average third world 3D hire.
You know why they do desert and snow planets in the first place right? It's the same reason they're heavily featured in some games, it's because it's way easier to do any 3D work for them since there's barely any vegetation to worry about among other things. Thanks to stuff like terrain generation tools as well rocky mountains and things like that are less of an issue these days as well as oceans thanks to shaders. I'm kind of surprised oceans aren't more heavily featured these days but buoyancy physics may be beyond the average third world 3D hire.