This isn't me trolling by the way, honestly curious because I've seen that games like Factorio are very popular. I'm definitely a simulation type gamer, I never really could get into Rollercoaster Tycoon and other similar games and it looks like these indie titles like Palworld as well are an evolution of that. Kind of surprised that these have largely taken over the indie space and it seems it's the 'thing' right now to play.
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I gave up once my CPU became the bottleneck.
700 hour factory was a good run though.
My tism isnt big enough. I get to that point where you have to scale up production, realise it means ripping up most of what I've done and redoing it in a more orderly fashion, and I just despair at getting it done.
Ideally you hit that point right around the time you launch your first rocket, so when you start your second factory you have a much better idea of how to approach things and it's much easier with a completely clean slate. Or at least that's how it went for me.
My first factory was complete spaghetti. A couple haphazard rail lines, conveyor belts going everywhere, a veritable labyrinth of pipes to deal with all the oil and little construction outposts scattered all over with no rhyme or reason.
When I moved on to the second factory I had everything all in a big line scrunched together with construction peeling off from the main resource belt. I only kept that thing functional long enough to get trains up and running and from there I built a whole railway empire. Big orderly blocks of train based input and output. Every square a function with parameters and outputs all feeding into one another. It was beautiful.