Gamer Girls
(media.scored.co)
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Nah, bro, that's what scout calls are for. You got a whole network of roamers and havoc squads out there keeping eyes on where the zergs are. One our guild leaders was extremely devoted to the art of scouting and emphasized its importance to us. Wars and battles are won and lost on intelligence, so keeping tabs on all the enemy movements at all times was absolutely key.
However my favorite play from all my years in WvW is still that one time when I changed up all my gear and my build on the fly in order to dive alone into a 30 man zerg to walk a Yak into keep and upgrade it in the middle of a siege, ruining the enemy's ambitions. Survived too, so I can truthfully say that I single-handedly tanked an entire zerg.
Ah good times. I miss my old crew.
Oh yeah, I couldn't pull half the shit-disturbing I did if I was against a competent commander. Luckily most commanders, even competent ones, focused on only two of the four fields (usually but not always center and their own, and even if it changed, it was usually still just two, and usually then it was losing their own), so I could just poke and prod until I found the best spot to be.
Making emote-based alliances with the third faction roamers was also a fun trick. The unbreakable code of /wave /point.