Just observing the disaster of Suicide Squad game, the calamity of the current Doctor Who and many other franchises along the way, it feels like we are on the eve of a purge in western media where a lot of franchises are going to die or at the very least, be put on a very long hiatus.
In my opinion, a lot of these survive off habit, you get used to enjoying a certain thing, you regularly consume certain thing and never think about it. Until they make something that breaks that habit it won't die so thought I'd list off some of those bits of media that killed off a franchise:
Command and Conquer= C&C4: This one singlehandedly killed the franchise, even before they used it's corpse for a mobile game. The complete removal of bases from the game itself was the dumbest decision ever made, but not the first time EA would remove a core mechanic from a major franchise..
Battlefield: Battlefield 2042: the other example by removing classes for 'operators' in the game probably damaged it more than just how much it was a buggy unplayable mess. It was such a bad decision that they put the classes back in but with talk of the next being a live service and even the return of operators, I can hear the death chimes for this franchise just like honourable mention the Medal of Honour series.
Star Wars: The Last Jedi: it's amazing how this single film started this franchise tanking that was bought for billions and even had people appreciating the prequels more. From the bad writing, stale acting and stupid plot, this killed the enthusiasm for a decades long series.
The potential new ones: AC Shadows and GTA6: these two in the future have the possibility to kill their respective franchises. We are finding more and more on AC that it's looking like every wrong move has been taken and with how lackluster Mirage was received, it ain't looking good. GTA6 however, there's a possibility it'll simply be another Cyberpunk in just not meeting expectations which IS recoverable.
Just thought this was interesting to discuss seeing franchises both established and barely formed (cough Trench Crusade) killing themselves in a single release especially around our current time.
You can feel XCOM influence in the combat, but yeah its fully a deckbuilder. No cover, no miss RNG, power dyanmics flipped so that you are the absurdly powerful one being taken down by half a dozen humans.
But it still suffers the the problem XCOM2 does, in that Jake Solomon fucking hates patience. So every fight is built to punish you for not going full speed at all times, which means the defensive characters and the one "random effect" one is completely useless because you don't get the chance to set up or deal with inconsistency. Overwatch move from XCOM1 truly mindbroke the man.
Though for what its worth, it being a deckbuilder but not a roguelike is very different feel that what the word usually evokes. Being able to just pick your cards as permanent skills you build around is very different than Slay the Spire type. Its actually the 8 card limit that effects you more than the cards you have.
That actually sounds really interesting. Not interesting enough for me to want to buy a Marvel product in Current Year (+/- however you want), but interesting.
I only even considered it because the "all DLC legendary edition" is constantly on sale for like 17$ after only a year, likely because the flop was that bad. And I got like 60 hours after a single run off that price so it ended up being a great deal.
And as someone who doesn't really like Marvel outside Spiderman and a few niche storylines, its less MCU centric than expected and actually treats most of the characters with the respect the comics haven't in decades. Even the annoying ones you can just shit talk to your heart's content about how stupid they are, a benefit to its social system.