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posted 2 years ago by KnightOfTheRealm1152 2 years ago by KnightOfTheRealm1152 +70 / -0
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– Ender910 8 points 2 years ago +8 / -0

The article makes a subtle mention of it, but this stuff was already in Epic/Unreal's "Coding Standard" back in 2022, and had been posted about in a fair number of places like here iirc. So "why now" could just be a matter of influencers/sites trying to jump on a headline opportunity.

Also, I went ahead and compared the Standards from 5.0 vs 5.4. While some predictably retarded additions or tweaks were made, there wasn't anything substantially different.

Although there was this one line that I hadn't noticed back in 2022: "Following the coding standards is mandatory.". I'm not sure if that's supposed to be legally binding at all though. I'd have to analyze the hell out of the EULA and other licensing agreements to be sure.

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▲ 5 ▼
– BetterDaysStill 5 points 2 years ago +5 / -0

could just be a matter of influencers/sites trying to jump on a headline opportunity

Makes sense. A misleading article to say the least.

"Following the coding standards is mandatory."

In the context it appears, I'd imagine that is for internal use and engine contribution - which is commonplace. Organisational coding standards aren't optional by default. Explicitly stating it is likely just to reduce friction, given the number of pull requests submitted.

From memory the EULA doesn't stipulate any requirements pertaining to the structure of your own code. A cursory search for relevant terms found no mention of the standards, either. I don't see how that would be practically enforceable.

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▲ 4 ▼
– Ender910 4 points 2 years ago +4 / -0

Aye, that's the same conclusion I was starting to draw after I attempted a few keyword searches.

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