I know there are some TTRPG players here. Beware FoundryVTT, your purchase price will go towards social marxism.
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There are some cool features for “Virtual Tabletops” in general, like fog of war, optionally hiding tokens from view, saving token placement and initiative from session to session, etc.
It sounds like you’re describing playing without maps and grids, so they’d probably do very little for you, but if you happen to run a game that uses battlemaps a lot, they can be useful.
We tend to use maps as visual aids for the characters themselves. Like, one of the characters owns a map, so people can look at it and guess where they are. In battles we do use a grid but I'm sure our system is very simplified compared to you guys.
For instance we handle sneaking stuff entirely with dice and never pay attention to the direction a character is facing. We consider 1 turn to be enough time to look anywhere and target whatever is in-range so long as its not actively and successfully invisible or sneaking. Restrictions and limitations may apply in special circumstances, but in general we compromise on the game's integrity in order to make it operate more smoothly or easily lol.