Environmental story telling (the terminal system, which has since evolved into text/audio logs and lore collectibles in many games)
Hell, story telling in general in video games (remember, at the time the bar for story telling basically was “you’re a marine killing demons on Mars”)
Online/network multiplayer
Edit: If you want to start an argument over my phrasing, just pretend I added the word “real-time” to every category that marathon pioneered. Obviously some text based / point and click adventure game which, devoid of its “storytelling” just about ceases to be a game at all, could be said to have “beaten” marathon to the punch, but I feel like you’re missing the point to argue that. It was pioneering because it had all these thingsand engaging gameplay (especially when considered for its time)
Marathon came out in 1994. The Bards tale: Tales of the Unknown came out in 1985, and definitely had a story and used environmental storytelling in the form of clues to find about the various maps a decade before Marathon. For that matter Ultima and Wizardry predate the bards tale, but not by near as much.
edit: Interesting series of videos on marathon/early bungie shared by assassin47
https://m.youtube.com/playlist?list=PLfZTtT3IEdDjQTHu3NqLjOUX65d4cDG54
Also pioneered:
Alt fire for weapons
Dual wielding
Environmental story telling (the terminal system, which has since evolved into text/audio logs and lore collectibles in many games)
Hell, story telling in general in video games (remember, at the time the bar for story telling basically was “you’re a marine killing demons on Mars”)
Online/network multiplayer
Edit: If you want to start an argument over my phrasing, just pretend I added the word “real-time” to every category that marathon pioneered. Obviously some text based / point and click adventure game which, devoid of its “storytelling” just about ceases to be a game at all, could be said to have “beaten” marathon to the punch, but I feel like you’re missing the point to argue that. It was pioneering because it had all these things and engaging gameplay (especially when considered for its time)
Also “pioneered” != “was the first”
WTF are you on about?
Marathon came out in 1994. The Bards tale: Tales of the Unknown came out in 1985, and definitely had a story and used environmental storytelling in the form of clues to find about the various maps a decade before Marathon. For that matter Ultima and Wizardry predate the bards tale, but not by near as much.
probably a mac oldhead. it was an OK game for it's time. technically, it was impressive, for a mac.
Just proving that mac fags, like console peasants, aren't people.