IRL vs game
(media.kotakuinaction2.win)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (34)
sorted by:
Tangential, but what would you recommend as training resources for someone wanting to learn how to 3D model?
step 1 is be more specific in what you want to 3d model, if you want to sculpt more flesh and fabric, we're going to look at zbrush. If you want more hard surface stuff but artistic, or you're wanting to rig stuff, blender. If you mean more the designing of parts for engineering, then we want CAD.
Once we know that we can give specific advice for each software. So what exactly are you wanting to do?
Primarily blender, secondarily zbrush. I basically wanna be able to make games that look like higher-end 5th gen stuff, like say Perfect Dark or Vagrant Story.
Blender is perfect for modeling, and it has great sculpting tools too and it is very optimized now, so it's good for high poly and low poly. If you want to make that PS1/N64 graphics then it's perfectly fine to model on Blender and texture on Substance Painter (Blender is terrible for texturing).
It depends if you want to do it as a hobby or a profession. (I don't recommend going pro, the market is saturated and DEI up the ass)
If you want to do it as a hobby I recommend Blender (start with the Blender Guru's donut tutorial), Blender is great and keeps getting better and MORE optimized while other softwares keep getting bloated, if you want to texture for game characters you must also learn Substance Painter, but it is a marvelous and intuitive software and 100% worth it. Buy it on Steam, it is a one-time purchase.
If you want to get into the industry, it's probably better to invest on what they are used to, ZBrush, Maya...
If you want to model realistic characters, beautiful characters, etc. then you MUST learn from eastern Asia artists, they are the top of their game, Wingfox is a terrible platform but it has great artists. If you are on a budget, I recommend FlyCat on youtube, the guy is a legend.
Thanks for the feedback, I'll check these references out.