Do you guys remember how they did it in older games?
I remember when they were added and they were fucking beloved for it. Resident Evil 4 and God of War were highly praised for them and became massive hits, inspiring people to copy them.
I even distinctly remember some review on G4 contrasting them to "Kojima mega-cutscenes" which were hugely popular at the time. Especially as most games refused to let you skip them either, so QTEs functioned as a way to keep action and attention during cutscenes instead of constant "put the controller down and enjoy a movie" that was huge in the PS2 era.
So the problem really isn't QTEs themselves. Its their overabundance and their extremely boring use. Even in the two big examples I used, they were only in a handful of cutscenes (and God of War only in actual combat) and were always either dramatic setpieces or for awesome attacks beyond the normal combat engine.
I remember when they were added and they were fucking beloved for it. Resident Evil 4 and God of War were highly praised for them and became massive hits, inspiring people to copy them.
I even distinctly remember some review on G4 contrasting them to "Kojima mega-cutscenes" which were hugely popular at the time. Especially as most games refused to let you skip them either, so QTEs functioned as a way to keep action and attention during cutscenes instead of constant "put the controller down and enjoy a movie" that was huge in the PS2 era.
So the problem really isn't QTEs themselves. Its their overabundance and their extremely boring use. Even in the two big examples I used, they were only in a handful of cutscenes (and God of War only in actual combat) and were always either dramatic setpieces or for awesome attacks beyond the normal combat engine.