I like QTE when it's involved in gameplay, and isn't overused as fuck. God of War has always been fucking irritating with QTE, and tbh I feel like they invented the damn thing. Probably wrong but it's the first place I saw it.
Remnant 2 is the game I'm playing now with my friends, and there are zero QTE in cutscenes but they pop up occasionally with certain enemies that will grab you if you let them too close. But it's not all the enemies, they aren't put in as executions like Gears or God of War, and not every enemy can force it on you. It also makes for funny moments when it's a flying unit that grabs your ass up and flies you into the heavens to drop you on your head, if you don't do the Quick button mash, or hold if you change it in settings.
I think God of War was responsible for bringing them back and popularizing them, but there were a couple 80s arcade games that were nothing but QTE. Dragon's Lair and Space Ace were both very pretty games at the time, being made of hand drawn cut scenes and QTE, but the laser disc equipment they ran off was crazy expensive, which is probably why there was never a 3rd game and the QTE concept died out for a few decades.
I like QTE when it's involved in gameplay, and isn't overused as fuck. God of War has always been fucking irritating with QTE, and tbh I feel like they invented the damn thing. Probably wrong but it's the first place I saw it.
Remnant 2 is the game I'm playing now with my friends, and there are zero QTE in cutscenes but they pop up occasionally with certain enemies that will grab you if you let them too close. But it's not all the enemies, they aren't put in as executions like Gears or God of War, and not every enemy can force it on you. It also makes for funny moments when it's a flying unit that grabs your ass up and flies you into the heavens to drop you on your head, if you don't do the Quick button mash, or hold if you change it in settings.
I think God of War was responsible for bringing them back and popularizing them, but there were a couple 80s arcade games that were nothing but QTE. Dragon's Lair and Space Ace were both very pretty games at the time, being made of hand drawn cut scenes and QTE, but the laser disc equipment they ran off was crazy expensive, which is probably why there was never a 3rd game and the QTE concept died out for a few decades.