Trillions of dollars on shitty MMO game. GJ Suckersperg.
(media.kotakuinaction2.win)
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I remember when people were putting effort into making beautiful worlds worth visiting for their billboards to get decent advertising in their Secondlife accounts thinking that this would be their big break.
My heart still goes out to them.
People are lost and need guidance in the form of a lamp in the distance, not someone to hold their hand and tell them how to get there.
Nothing against those folk but they are not the journey, just another part of it.
Think of Up* from Pixar to get a good semblance of well meaning achieving what it wants but being absolutely stupid while it is trying it.
*Lay off the Jew jokes for this one please, it's a great film regardless of your thoughts on all of that.
Tbf a few people like that Chinese women did make bank from selling "virtual land" in SecondLife. I don't fault others for trying to do the same at the time.
the issue is that it was only the speculators who made money, and a few avatar / animation creators. World costs (rent from world owners) goes to second life. There were a lot more creators than consumers there. A small group of players who spent money trying to make money on the masses that never came.
It also never really evolved. second life now is basically the same as the 'alpha' when it launched in the 90's, only now it is even harder to get into.