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posted 2 years ago by Lethn 2 years ago by Lethn +17 / -0
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– zakat 4 points 2 years ago +4 / -0

In the end it boils down to what kind of scaling you want. Linear, exponential or something like log.
In a linear system every skill point is worth the same. In an exponential system the later points are more impactful than the earlier points, while in a log system it's opposite. Just look at the graphs of those functions.
Math point would just be *skill (linear), ^skill (exponential) and log(skill). You can then freely add scaling factors (multiply by a constant) to adjust the exact growth you want to have.

Another thing you should consider is your RNG. Do you want a uniform distribution? Or a normal distribution? Think rolling a d6 vs rolling 3d6 and how likely each result is in each case.

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