I made a whole thread about it once because I decided to finally have a playthrough of it in my backlog lmao basically the only way to really win it is to be extremely autistic about getting everything setup beforehand. I got to the end game finally after taking my time to properly play through it and I could have maybe cheesed it but I simply could not be arsed.
Agreed. Though I liked the game. Just not as much as EU/EW.
No what pissed me off the most was they knew they had a bullshit RNG but they then tripled the HP on a lot of the bosses and other nonsense like that and like other players It seems like there's one set of maths for the enemy when it comes to shot chance and another set for the player.
Right. In EU/EW, the beefiest enemies had like 14 HP. In X2, they took it to 11. The whole thing demands combos. They overcomplicated it. IMO.
I hate games like that with a passion there's no getting round it, obviously there's going to be some degree of tweaking to account for the fact that you're up against NPCs that are never that amazingly designed. There are devs out there though that take it way too far. They also gave some special aliens extra turns when they could have picked literally anything else and it was so obnoxious. It's a shame because I liked the story, but you could never get me to play that kind of game again though.
I don't wanna say hey XCOM isn't hte game for you, but I do believe it is a game that is at its core risk management. It's somewhat self-tortuous. I don't always play XCOM. But it eases my mind sometimes.
Agreed. Though I liked the game. Just not as much as EU/EW.
Right. In EU/EW, the beefiest enemies had like 14 HP. In X2, they took it to 11. The whole thing demands combos. They overcomplicated it. IMO.
I don't wanna say hey XCOM isn't hte game for you, but I do believe it is a game that is at its core risk management. It's somewhat self-tortuous. I don't always play XCOM. But it eases my mind sometimes.