I realise I'm probably going to regret even making the topic given the nature of the internet, but I've been having ideas again now that I managed to get a properly working inventory up and running which really is the hardest part of doing an RPG code wise. To amuse myself I've been looking specifically at skill points and how they work as well as the 'skilling up' process. I always find myself drawn to the RPGs that are about skill points rather than levels purely because of the sheer variety they offer in terms of gameplay and it's not as limiting as class based gameplay. Although I think that class based gameplay can be fun if it's designed correctly.
I've been mainly looking at Morrowind for the moment, I tried looking at Fallout, but it's filled with normie shit thanks to youtube. I don't know if I should check out stuff like Ultima Online perhaps and older RPGs because that was from a time when gamers were allowed to be autistic with the maths on paper without having to hide everything behind code.
https://www.youtube.com/watch?v=c2GNNLz1pUU
This is the sort of thing I've been looking at, I'm just interested in learning the maths properly and checking out different systems. Obviously Fallout's SPECIAL stats are fairly iconic, but in the end their formulae isn't that out there. I'm not looking for sperging about skills generally, but specific mathematical formulae. In the video for example it details how much the experience points rate increases based on what type of skill you've put in a misc./minor/major category.
Aye. I was sadly late to the SWG game, only getting a taste of it within the emulation community, but even then I got an excellent impression on just how solidly they designed a lot of things. The camping system, housing, econ, crafting, etc. I'm not kidding when I point at how much inspiration Mortal Online 2 draws from it. Unfortunately, it has some brutally hardcore open world pvp, and not in a remotely forgiving kind of way. (A little too rage inducing for the amount of time I have to spare these days.)
Fucking Smedley, lol. Arguably he bears a fair bit of responsibility for Planetside 2 being such a faint echo of the first game. And then things went even further downhill for SOE.