I would ask whether the SwordSkill is capped or modified by your Misc/Minor/Major choice as well. TES was mostly about xp gain, with the level you got based on your skills moderating your gamestate.
I find myself wondering if there should be a hard coded 'edge' to your prioritized skills beyond that. Even a flat "10% better if it's a major skill, 10% less if for misc skill" creates a mathematically meaningful choice at character creation, representing the hard edge specialization might give.
I would ask whether the SwordSkill is capped or modified by your Misc/Minor/Major choice as well. TES was mostly about xp gain, with the level you got based on your skills moderating your gamestate.
I find myself wondering if there should be a hard coded 'edge' to your prioritized skills beyond that. Even a flat "10% better if it's a major skill, 10% less if for misc skill" creates a mathematically meaningful choice at character creation, representing the hard edge specialization might give.
Just my two cents