I'm putting out some blatant marketing feelers today because one thing I've been thinking about a lot lately is the type of games I want to focus on making the most but more importantly what type of games do I actually play the most? The thing that smacked me in the face a lot was how much I enjoy grand strategy type games.
The problem with that is of course, there aren't that many of them out there that I haven't played to death and the ones that do exist are created by companies that are trying to wring their playerbase dry as much as possible like Paradox Interactive and Creative Assembly.
So with that in mind I've been wondering about the type of grand strategy game people would want that doesn't have the DLC garbage spammed everywhere. What sort of features would you want to see? As for the setting, I'm kind of thinking of having a fantasy setting but allow you to control Romans as part of the main story.
Sort of like the anime GATE but in the reverse and I'd have it where Rome ends up invading a fantasy world which would be hilarious I think but also somewhat interesting. There are also frequently used features in grand strategy that I find very annoying which I would probably remove or fix somehow like diplomacy spam for example. I do know that Age of Wonders exists, don't get me wrong but boy did that game need to be optimised, don't know if they've fixed the issues yet.
I really enjoyed Stars in Shadow. It hews close to moo2 but has a more interesting way of handing population on planets.
One of the features I really like is that picking Humans for your race is basically an extra bump in difficulty. The game's lore has Humans as one of the 'elder' races. Human population has no resource boosts of any kind and start with no homeworld. You have a few population in transport ships and a decrepit fleet escorting them. Find a world and settle it pronto, and it will almost certainly be terrible compared to Earth.