For settings, I like grim. If you ever played Myth: The Fallen Lords that is what I like. The narration in that game is stuck in my memory since I was a child, there is something so well made that no one in modern times will ever be able to achieve. Compare that to the 2 jokes in each seen of modern games. Who said that children can't be exposed to grim and dark themes.
A campaign from that but about Romans starting their own empire inside a dark fantasy world where humans can barely survive among all the monster factions that are also fighting each other would be interesting. They need to study the new magic and combine that with their weapons of war, magic catapults and magic actual shields.
I also like story in my strategy games, nothing very complex but a purpose and to create the feeling the world is living, changing around you. While you are off fighting a battle somewhere another city fell or the emperor died and is now replaced by his soy drinking son that will divide the empire if you don't act soon.
Alternative, crusaders reach monster infested fantasy world and go on a holy crusade to purge the planet.
Mechanics.
Would be nice to have a talent tree between missions. For Romans it would be improving New Rome that would give you better weapons and more starting resources or other stuff like that. For monster factions would be appeasing their dark gods.
Hard question.
For settings, I like grim. If you ever played Myth: The Fallen Lords that is what I like. The narration in that game is stuck in my memory since I was a child, there is something so well made that no one in modern times will ever be able to achieve. Compare that to the 2 jokes in each seen of modern games. Who said that children can't be exposed to grim and dark themes.
A campaign from that but about Romans starting their own empire inside a dark fantasy world where humans can barely survive among all the monster factions that are also fighting each other would be interesting. They need to study the new magic and combine that with their weapons of war, magic catapults and magic actual shields.
I also like story in my strategy games, nothing very complex but a purpose and to create the feeling the world is living, changing around you. While you are off fighting a battle somewhere another city fell or the emperor died and is now replaced by his soy drinking son that will divide the empire if you don't act soon.
Alternative, crusaders reach monster infested fantasy world and go on a holy crusade to purge the planet.
Mechanics. Would be nice to have a talent tree between missions. For Romans it would be improving New Rome that would give you better weapons and more starting resources or other stuff like that. For monster factions would be appeasing their dark gods.