I don't get tired of laughing at Starfailed.
(media.scored.co)
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I honestly think that 9k is pretty surprisingly good for Starfield at this point, thats only on Steam, not including consoles, so lets add like 15 people to the number for Xbox and you get a pretty good estimate.
Considering how mediocre and repetitive and small the game is (in comparison to how large they made it seem), I think that most people would drop it within a week or so, so 9k people still playing kind of seems like a win for Todd at this point.
The fact that No Mans Sky is like ten years old and has never charged for any content, and is still going strong is what's really impressive.
Probably much easier with a smaller team or its a passion ptoject. Gonna assume they have a small team of 20 to 60 people. Not 1200 peole that larger AAA studios have (where 80% of the people are useless).
I think it was 12 people or something but yeah somewhere around there.
They must clear profit on every free update and expedition. It's a good model.
Despite how fucked the release was honestly kudos to Sean Murray for making it right.