The Feds Are Coming for “Extremist” Gamers
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Alright, But if you are doing a basic client server architecture or even p2p both of them is skipping parts in order to make it simpler if you want to support offline LAN. This is something basic network knowledge and routing works would tell you. Which is why it seemed weird to need to research offline lan.
I'm baffled more off I'm discussing msging and networking in general and its foundation, while you seem to be discussing more higher level abstract implementations on the different game engines, but the foundations has not changed a lot used to be UDP and then when over to TCP and now we are back in UDP with some Tcp functionality but don't quoate me i'm not keeping up to date xD. But anyhow just knowing the basic concepts of how a server send message to another server on a network would tell you that if you build something that can do it over the internet, doing it for offline local is much simpler.
Perhaps it is my upbringing with watching kid friendly short movies explaining this that make it seem obvious to me.
Cloud server support only has one and one only place where it could be any use and that IS MMO, sort of what Star Citizen claim that they are trying to achieve.
Otherwise the cloud is just another server in context of your game. What is the problem you are trying to solve in which you think you need "the Cloud" and beware most of the clouds are owned by your enemies, so you are better off then building your own.