Well I'm thinking about my own projects and having it purpose coded. It's a case of, I want to have it where you've got a multiplayer you can play in the middle of the desert if you wanted to with a LAN connection and nothing else.
Yea, and I'm saying that if you are coding mp in the normal method, making Offline LAN in which it is local is just skipping some steps in the code. You could even skip the server browser list, and just do direct ip. Not sure what fancy networking solution you are thinking you need for LAN Offline?
Indie games, private servers, encrypted chat.
Your move, fedbois.
LAN Offline play even better, I need to research how to code that.
That is quite easy. It's just normal mp but you remove the tracker step to resolve ip.
Well I'm thinking about my own projects and having it purpose coded. It's a case of, I want to have it where you've got a multiplayer you can play in the middle of the desert if you wanted to with a LAN connection and nothing else.
Yea, and I'm saying that if you are coding mp in the normal method, making Offline LAN in which it is local is just skipping some steps in the code. You could even skip the server browser list, and just do direct ip. Not sure what fancy networking solution you are thinking you need for LAN Offline?