Predictably, leftists are pushing for rainbow and tranny capes in HD2.
If the devs refuse, they will be branded as bigots.
If the devs relent, lgbtq players will be mercilessly team killed on an industrial scale.
I’m pulling for door number two.
Predictably, leftists are pushing for rainbow and tranny capes in HD2.
If the devs refuse, they will be branded as bigots.
If the devs relent, lgbtq players will be mercilessly team killed on an industrial scale.
I’m pulling for door number two.
Yup, that's what I'm seeing too.
A bunch of people saying "Why didn't/can't [insert AAA franchise here] do what Helldivers 2 is doing?"
What makes it really bad is because Helldivers 2 has zero innovations as far as gameplay mechanics are concerned, it's just a really solid package that works. Zero wokeness, and a pretty decent gameplay loop made on a modest budget.
It basically makes the other AAA studios look even more like clowns than they already do.
Another notch in its favor is its extreme attention to detail. There are a lot of little things this game has in it that you might not notice unless you scrutinize it closely. Such as various reload animations (such as guns having a 1 handed reload for when you have a shield and a proper partial reload for the revolver), a full first person ADS for all weapons including reload animations for that view point, the rocket launcher have back-blast (though that ones more obvious), and full on terrain deformation to name just a few things.
Absolutely!
The reload animations also stood out big time. I noticed how they clear the chamber and dump the magazine away from them. St. John from Days Gone reloads the same way, and I absolutely adored the game for that. You can tell the developers actually cared about making the game feel grounded in terms of equipment and combat realities despite its over-the-top satirical nature. It's what really helps make you feel connected to the battles and the tactical nature of how they play out.