I'm going to defend face scanning, it can actually be good, however what happens is you have retards who don't know what they're doing messing too much with the final result. This is why I was stumped at how much they had changed the Battlefield 2024's actress example and messed with her facial structure. This inevitably buggers up the face capture data which is why they always look so weird in modern releases now.
The face capturing needs that data to be accurate to the model for it to work correctly. These fucking artists are messing with shit that they don't understand and haven't bothered researching properly. Or perhaps more likely, they don't care about the end result because they're trying to hit ESG targets.
Best guess is, they do the face capture, then they start trying to mess with the model post-production to give it the look they want and when they realise they've buggered it up instead of going back like a normal person would and doing version control they just release it regardless because muh misogynistic stereotypes.
what happens is you have retards who don't know what they're doing messing too much with the final result
The games industry is not exactly a meritocracy at this point, but I'd be willing to wager that they know exactly what they're doing. Ugly assets happen all the time due to production problems and budget restrictions. Shouldn't happen with a primary character though. If a major character in a AAA game turns out ugly, odds are it's because someone wanted an ugly character.
The face capturing needs that data to be accurate to the model for it to work correctly. These fucking artists are messing with shit that they don't understand and haven't bothered researching properly.
Motion actors need not look like their characters, and in practice, seldom do. All face scans are post processed, most turn out just fine (when that is the intent). Structural alteration is doable, though skill dependent with the risk of a character looking uncanny - not immediately ugly (when that is the intent). Poor performance capture or processing can result in weird results - but that probably wouldn't explain why the rest pose looks like a mong, would it?
The faces on Capcom characters are more appealing than Western characters, but they still look like a downgrade compared to older Capcom games.
Everyone's jumping on the face scan bandwagon.
I'm going to defend face scanning, it can actually be good, however what happens is you have retards who don't know what they're doing messing too much with the final result. This is why I was stumped at how much they had changed the Battlefield 2024's actress example and messed with her facial structure. This inevitably buggers up the face capture data which is why they always look so weird in modern releases now.
The face capturing needs that data to be accurate to the model for it to work correctly. These fucking artists are messing with shit that they don't understand and haven't bothered researching properly. Or perhaps more likely, they don't care about the end result because they're trying to hit ESG targets.
Best guess is, they do the face capture, then they start trying to mess with the model post-production to give it the look they want and when they realise they've buggered it up instead of going back like a normal person would and doing version control they just release it regardless because muh misogynistic stereotypes.
The games industry is not exactly a meritocracy at this point, but I'd be willing to wager that they know exactly what they're doing. Ugly assets happen all the time due to production problems and budget restrictions. Shouldn't happen with a primary character though. If a major character in a AAA game turns out ugly, odds are it's because someone wanted an ugly character.
Motion actors need not look like their characters, and in practice, seldom do. All face scans are post processed, most turn out just fine (when that is the intent). Structural alteration is doable, though skill dependent with the risk of a character looking uncanny - not immediately ugly (when that is the intent). Poor performance capture or processing can result in weird results - but that probably wouldn't explain why the rest pose looks like a mong, would it?