For me it's Captain Claw - 2d platformer for PC
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Spycraft. Game was basically all the "boring" parts of James Bond or Mission Impossible: they'd have missions where you'd photoshop images to fool assets into thinking certain people were in jail, do voice recognition on phone calls, facial recognition at crime scenes, analyze background noise of phone calls to locate people, analyze bullet trajectories to find where an assassin was hiding, etc...
Most of the levels ultimately culminated with you...sending an email to your boss with the solution to the problem at hand. Though there are a couple levels that are full-motion-video style first-person shooter, and there's a turn based top-down tactical level at one point. And you do have to have a decent memory of things that happened/you were told earlier in the game to progress later.
But it was one of those games where I as a kid saw it and wanted to be able to make the computer do the things you did in the game. And one of the opening videos in the game shows a guy get his head blown off, and my mom wouldn't let me see those kind of movies as a kid but let me have this game. But I always got stuck on the photoshop level.
I played it again last year and had a lot of fun. There's not so much drudgery it feels like work (which is a real danger since the game is essentially an "email job simulator").
Spycraft: The Great Game. Thanks for reminding me that game existed. It was locked in foggy memories I had from watching a guy stream it on twitch way back, and I only halfway remembered the game was even real, but your description brought it all back. From a quick search this intel report in particular stands out to me and confirms that it's the one I'm thinking of.
(On a weird personal note: I now recall while watching that stream on one monitor I was playing Nier Replicant on another, so the memories of both games got jumbled together into one, making it even harder to pin down.)