As far as I'm concerned it has a place solely in games where inventory management is heavily emphasized like say, System Shock. Or survival games to some extent.
Otherwise it's just lazy. Just make picking it up toggle the next step in the quest and be done.
As far as I'm concerned it has a place solely in games where inventory management is heavily emphasized like say, System Shock. Or survival games to some extent.
Otherwise it's just lazy. Just make picking it up toggle the next step in the quest and be done.