I never thought I'd give credit to CD Projekt Red because they're the company that finally black pilled me permanently on modern releases. They do deserve credit though because even if their launch was a total shitshow by anyone's standard they have 'technically' been fixing the crashes and FPS issues plaguing the game and they don't have any major game breaking stuff in it that prevents you from even progressing the fucking story.
It really is atrocious and I am thinking of two titles in particular Baldur's Gate 3 and Rogue Trader. It's extremely annoying because even the negative reviews don't really talk about any of this which is why letting normies into gaming was a mistake. There are some game breaking bugs in these games that are either incredibly annoying to the point it made me not want to go near it anymore or they break the game and mean you can't even progress anymore.
Instead all it is retarded meme posting and people going "lulz gay sex and waifus take my updoots" and the only mention you can find on some of these bugs that are pretty significant is some obscure thread on steam or reddit that talks about it where it quietly gets stealth patched. The fuck are the programmers thinking? The only way they could possibly have allowed something that bad to get through is if they simply didn't give a shit, wrote the code and then declared it finished until the bug was found by gamers sometimes months later in release. It of course takes people awhile to pick up on these bugs depending on the size of the game and how far into the game it happened.
Play your own fucking games devs wtf, I have no respect for this.
As is the case with most of the problems that plague the gaming industry, this is the fault of Bethesda.
Skyrim basically being so broken that it was unfinishable without years of patches (or console commands) to the point of many of its ports still being broken beyond reason allowed this kind of mindset to enter the industry zeitgeist. They even had the audacity to just outsource it to the fans to fix with mods, but at least that was something you could do to fix it. Most AAA games aren't anywhere near moddable enough to be fixable.
Shit Skyrim isn't even the worst offender of that mindset, because at least no one pretends it isn't a broken skeleton of a game. The real worst culprit is Fallout New Vegas, which gets a pass from everyone because if you ignore the game being a giant bag of zero QA and bugs and crashes out the ass, there is good writing underneath.
Those games selling a gazillion copies or becoming massive cult classics that everyone raves about, respectively, is the kind of thing that turns exec's heads. So of course they will deprioritize QA.
It clearly has no effect on whether your game sells or gets loved, as long as you make it pretty enough, customizable enough, or have decent writing, you can release a pile of slop that qualifies for "gameplay."
I'm definitely guilty of giving New Vegas a pass, this is why I get so grouchy about modern gaming though. The writing really isn't that good in modern gaming for them to justify it, neither is the animation or the art, in fact, with each 'muh modern gaming' release it's getting objectively worse to the point that even a buggy piece of shit like New Vegas is technically more stable than any of their releases. I think I hate the bloat most of all though, that's cancer, 60gb - 120gb install sizes? No, just no.