As is the case with most of the problems that plague the gaming industry, this is the fault of Bethesda.
Skyrim basically being so broken that it was unfinishable without years of patches (or console commands) to the point of many of its ports still being broken beyond reason allowed this kind of mindset to enter the industry zeitgeist. They even had the audacity to just outsource it to the fans to fix with mods, but at least that was something you could do to fix it. Most AAA games aren't anywhere near moddable enough to be fixable.
Shit Skyrim isn't even the worst offender of that mindset, because at least no one pretends it isn't a broken skeleton of a game. The real worst culprit is Fallout New Vegas, which gets a pass from everyone because if you ignore the game being a giant bag of zero QA and bugs and crashes out the ass, there is good writing underneath.
Those games selling a gazillion copies or becoming massive cult classics that everyone raves about, respectively, is the kind of thing that turns exec's heads. So of course they will deprioritize QA.
It clearly has no effect on whether your game sells or gets loved, as long as you make it pretty enough, customizable enough, or have decent writing, you can release a pile of slop that qualifies for "gameplay."
As is the case with most of the problems that plague the gaming industry, this is the fault of Bethesda.
Skyrim basically being so broken that it was unfinishable without years of patches (or console commands) to the point of many of its ports still being broken beyond reason allowed this kind of mindset to enter the industry zeitgeist. They even had the audacity to just outsource it to the fans to fix with mods, but at least that was something you could do to fix it. Most AAA games aren't anywhere near moddable enough to be fixable.
Shit Skyrim isn't even the worst offender of that mindset, because at least no one pretends it isn't a broken skeleton of a game. The real worst culprit is Fallout New Vegas, which gets a pass from everyone because if you ignore the game being a giant bag of zero QA and bugs and crashes out the ass, there is good writing underneath.
Those games selling a gazillion copies or becoming massive cult classics that everyone raves about, respectively, is the kind of thing that turns exec's heads. So of course they will deprioritize QA.
It clearly has no effect on whether your game sells or gets loved, as long as you make it pretty enough, customizable enough, or have decent writing, you can release a pile of slop that qualifies for "gameplay."