Complexity in game is very relative, I like Path of Exile for instance and I disliked Diablo 3. In part this was do to how simple Diablo 3 is and how fun it was in POE to do builds.
What other games do you think are complex? I remember finding some of my favorite games a bit complex at first and then they were just normal. Total War: Warhammer, Divinity Original Sin and POE.
Is a car engine complex? At first it seems so but after a while it is very basic and you feel accomplish for now having the knowledge.
In the end it is about having some difficulty to overcome. For what ever reason difficulty in itself seems to make people enjoy games, complexity is just one way to achieve that.
Simplifying a game mechanics for the sake of story is how we got to the movie game meta we have today. I hate it.
However you also have a good point, make a game to difficult and to many will just not give it a shot. There is also the time people are willing to put in to a game, I have a job and a family, I don't have the time to start a game over and over again until I get that perfect build I wanted - I do miss those days but it is what it is.
The question should be where to draw the line, what is the balance? Should games be targeted to the most basic player? Someone with very low attention spam that just wants a quick dopamine hit? For profit alone it makes sense to do that. People here may not like it but the time where games were made by and for nerds is over, gaming is now mainstream and there is no going back.
Having so many things to put points in was the part that was overwhelming and I wanted to have the best build :) Combat was turned based and I like that but I also like the pseudo turn based from BG1 and 2.
Complexity in game is very relative, I like Path of Exile for instance and I disliked Diablo 3. In part this was do to how simple Diablo 3 is and how fun it was in POE to do builds.
What other games do you think are complex? I remember finding some of my favorite games a bit complex at first and then they were just normal. Total War: Warhammer, Divinity Original Sin and POE.
Is a car engine complex? At first it seems so but after a while it is very basic and you feel accomplish for now having the knowledge.
In the end it is about having some difficulty to overcome. For what ever reason difficulty in itself seems to make people enjoy games, complexity is just one way to achieve that.
Simplifying a game mechanics for the sake of story is how we got to the movie game meta we have today. I hate it.
However you also have a good point, make a game to difficult and to many will just not give it a shot. There is also the time people are willing to put in to a game, I have a job and a family, I don't have the time to start a game over and over again until I get that perfect build I wanted - I do miss those days but it is what it is.
The question should be where to draw the line, what is the balance? Should games be targeted to the most basic player? Someone with very low attention spam that just wants a quick dopamine hit? For profit alone it makes sense to do that. People here may not like it but the time where games were made by and for nerds is over, gaming is now mainstream and there is no going back.
To be honest, BG2 and NWN2 had great balance. BG2 however becomes way to easy after the first run.
Did you play DOS2? I found that one to be overwhelming first time and I ended up restarting it a few times and then it was kind of simplistic.
Having so many things to put points in was the part that was overwhelming and I wanted to have the best build :) Combat was turned based and I like that but I also like the pseudo turn based from BG1 and 2.