The main hook should have been a deeper, open-world dive with what Dues Ex: Human Revolution touched on with the natural rejection of biomechanical prostheses and an attempt to overcome those roadblocks at the cost of humanity.
Once again, Edgerunners managed to touch on this pretty much perfectly without getting knee deep into 18th century German-influenced ontological drivel. It was about the human element, and something people could relate to -- and the loss of that element. It was ultimately a tragedy.
But you nailed it about the story in Cyberpunk 2077 -- why should we care about hedonistic degenerates? They offer nothing of value to life or society, but are simply a snapshot in the ever-devolving breakdown of society. Essentially, the "heroes" were actually the villains.
Also, the worldbuilding made no sense. They had a ton of people walking around all chromed out who weren't cyberpsychos, and yet many of the cyberpsychos were no more chromed out than average everyday NPCs and other named NPCs moseying about. It had no consistency or logic. Some people had their whole heads replaced but weren't psychos, but some people only seemed to have parts of their bodies replaced and were psychos. It was more unexplored and unexplained phenomena that just happened to be there that players moved through with zero consequence or care. I guess that kind of summed up Cyberpunk 2077 in a nutshell: corporate slop without consequence or care.
Exactly.
The main hook should have been a deeper, open-world dive with what Dues Ex: Human Revolution touched on with the natural rejection of biomechanical prostheses and an attempt to overcome those roadblocks at the cost of humanity.
Once again, Edgerunners managed to touch on this pretty much perfectly without getting knee deep into 18th century German-influenced ontological drivel. It was about the human element, and something people could relate to -- and the loss of that element. It was ultimately a tragedy.
But you nailed it about the story in Cyberpunk 2077 -- why should we care about hedonistic degenerates? They offer nothing of value to life or society, but are simply a snapshot in the ever-devolving breakdown of society. Essentially, the "heroes" were actually the villains.
Also, the worldbuilding made no sense. They had a ton of people walking around all chromed out who weren't cyberpsychos, and yet many of the cyberpsychos were no more chromed out than average everyday NPCs and other named NPCs moseying about. It had no consistency or logic. Some people had their whole heads replaced but weren't psychos, but some people only seemed to have parts of their bodies replaced and were psychos. It was more unexplored and unexplained phenomena that just happened to be there that players moved through with zero consequence or care. I guess that kind of summed up Cyberpunk 2077 in a nutshell: corporate slop without consequence or care.